//==============================================================================
// elk_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
define antlers
{
   set hotspot
   {
      version
      {
         Visual Animal Elk Antlers
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_BoredA
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Elk_BoredB
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Elk_BoredC
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }  
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
         }
      }
	  set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
			//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false AnimalFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
            version
            {
                Visual Animal Elk_idleA
				//-- Elk 1
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 2
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 3
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 4
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 5
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 6
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 7
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 8
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 9
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            } 	
		}
		set hotspot
        {
            version
            {
                Visual Animal Elk_idleA
				//-- Elk 1
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 2
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 3
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 4
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 5
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 6
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 7
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 8
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_idleA
				//-- Elk 9
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            } 	
		}
    }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Elk_walkA
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
			}	
        }
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }   
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            } 	
		}
		set hotspot
        {
            version
            {
            Visual Animal Elk_walkA
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }   
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            } 	
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            } 	
		}
		set hotspot
        {
            version
            {
            Visual Animal Elk_walkA
			//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }
		}
		set hotspot
        {
		    version
            {
            Visual Animal Elk_walkA
			//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true  
				  tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			      tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            }
		}
    }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_RunA
				tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			    tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
			}
			version
         {
            Visual Animal Elk_RunB
				tag SpecificSoundSet 0.30 false NatureFootsteps01 checkVisible
			    tag SpecificSoundSet 0.80 false NatureFootsteps02 checkVisible	
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
            version
            {
                Visual Animal Elk_FlailA
				//-- Elk 1
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 2
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 3
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 4
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 5
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 6
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 7
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 8
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 9
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            } 	
		}
		set hotspot
        {
            version
            {
                Visual Animal Elk_FlailA
				//-- Elk 1
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 2
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 3
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 4
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 5
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 6
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            } 	
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 7
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            } 	
		}
		set hotspot
        {
            version
            {
                Visual Animal Elk_FlailA
				//-- Elk 8
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_FlailA
				//-- Elk 9
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            }
		}
    }  
}		
			
//==============================================================================
anim Attack
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
            version
            {
            Visual Animal Elk_AttackA
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
			version
            {
            Visual Animal Elk_AttackB
			//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true
                  tag GenericSound 0.40 true
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            } 	
		}
		set hotspot
        {
            version
            {
                Visual Animal Elk_AttackA
				//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }  
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 01 brown
            }   
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 6
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 02 dark brown
            } 	
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 03 piebald
            } 	
		}
		set hotspot
        {
            version
            {
                Visual Animal Elk_AttackA
				//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 8
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 04 albino
            }
		}
		set hotspot
        {
		    version
            {
                Visual Animal Elk_AttackA
				//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            }
			version
            {
                Visual Animal Elk_AttackB
				//-- Elk 9
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture animal elk map/tg elk 05 melanistic
            }
		}
    }  
}